| Athame |
1 |
SP physical |
A ritual knife-strike guided by whispered intent rather than brute force. |
| Candleward |
1 |
MP magical |
Light a warding candle and wrap yourself in a small hedge-hex of protection. |
| Bloodprice |
3 |
MP magical |
Buy back a measure of your own strength through a draining little sacrifice. |
| Familiar |
3 |
MP magical |
Summon a witch's black cat familiar to follow you and help in combat. |
| Evileye |
4 |
MP magical |
Lay the evil eye on a foe, stinging them with bad luck and a spiteful little curse. |
| Greenbalm |
4 |
MP healing |
Work a green witch's balm over yourself or another living creature, closing wounds with hedge-lore rather than holy grace. It is gentler than a cleric's true healing prayers. |
| Blackpin |
5 |
MP magical |
A binding hex: drive a black pin through a foe's luck and leave them momentarily fixed in place. |
| Broomstick |
5 |
MP magical |
Conjure a witch's broomstick and fly toward a player, monster, or mapped place. Flight drains magic every coordinate and ends wherever your power runs out. |
| Sableveil |
6 |
MP magical |
Draw a sable veil about yourself: half glamour, half omission, sharpening wit and concealment. |
| Gravechill |
7 |
MP magical |
Call up the cold of the grave to numb a foe with pain and stiffness. |
| Witchlight |
8 |
MP magical |
Kindle a wandering witchlight to follow you, bringing eerie light and a little protective glamour. |
| Covenant |
9 |
MP magical |
Seal yourself into a brief covenant with the old powers, deepening presence, will and witchcraft at a cost of stillness. |
| Souljar |
10 |
MP magical |
Rake the last warmth from a corpse and trap it as soul-embers that can be consumed for stolen strength. |