Class Information

Witch

Curses, bargains, broomsticks and a familiar with claws.

Witch class portrait

What It Feels Like

Witches are the most folklore-rich caster path: hexes, wards, blood price, familiars, flying and small cruel workings. They are magical, but not clean or academic.

Choose Witch if you like systems with personality: a cat at your heels, a broomstick above the map, and magic that feels personal rather than scholarly.

Focus

  • conjuring and curses
  • familiar support
  • witchcraft utility
  • broomstick travel

Good Race Matches

  • FaeriePerfect if you want uncanny folklore and fragile magic.
  • ElfStrong magical base and a slightly dangerous elegance.
  • Half-elfFlexible enough for curses, stealth and survival.
  • GnomeGood for careful, crafty witchcraft.

Core Skill Shape

Top class skill strengths from the live mudlib. Start is the class starting level; Max is the long-term class cap.

SkillStartMax
Conjuring8100
Magic attack6100
Magic defence290
Bargaining185
Faith370
Knife465
Stealth255
Defence155
Melee155
Blunt250

Skills, Spells and Songs

Core class commands parsed from the live class command files. SP physical abilities spend stamina; MP magical/healing abilities spend magic.

AbilityLvlTypeUse
Athame 1 SP physical A ritual knife-strike guided by whispered intent rather than brute force.
Candleward 1 MP magical Light a warding candle and wrap yourself in a small hedge-hex of protection.
Bloodprice 3 MP magical Buy back a measure of your own strength through a draining little sacrifice.
Familiar 3 MP magical Summon a witch's black cat familiar to follow you and help in combat.
Evileye 4 MP magical Lay the evil eye on a foe, stinging them with bad luck and a spiteful little curse.
Greenbalm 4 MP healing Work a green witch's balm over yourself or another living creature, closing wounds with hedge-lore rather than holy grace. It is gentler than a cleric's true healing prayers.
Blackpin 5 MP magical A binding hex: drive a black pin through a foe's luck and leave them momentarily fixed in place.
Broomstick 5 MP magical Conjure a witch's broomstick and fly toward a player, monster, or mapped place. Flight drains magic every coordinate and ends wherever your power runs out.
Sableveil 6 MP magical Draw a sable veil about yourself: half glamour, half omission, sharpening wit and concealment.
Gravechill 7 MP magical Call up the cold of the grave to numb a foe with pain and stiffness.
Witchlight 8 MP magical Kindle a wandering witchlight to follow you, bringing eerie light and a little protective glamour.
Covenant 9 MP magical Seal yourself into a brief covenant with the old powers, deepening presence, will and witchcraft at a cost of stillness.
Souljar 10 MP magical Rake the last warmth from a corpse and trap it as soul-embers that can be consumed for stolen strength.