| Mistletoe |
1 |
MP healing |
Use sacred mistletoe lore to close wounds and restore living strength to yourself or an ally. |
| Oakskin |
1 |
MP magical |
Call on the strength of the oak, a tree long associated with druidic wisdom, to harden body and spirit against harm. |
| Awen |
3 |
MP magical |
Open yourself to awen, the flowing breath of poetic and prophetic inspiration, sharpening wisdom and spirit-magic. |
| Wrenomen |
4 |
MP magical |
Read the omen of the prophetic wren and turn that foreknowledge against an enemy, clouding their judgement and timing. |
| Groveward |
5 |
MP magical |
Raise a sacred grove-ward around a foe, causing branches, leaves and spirit-signs to spoil their attacks. |
| Rootbind |
5 |
MP magical |
Call roots up through stone and soil to bind a foe in place without relying on brute force. |
| Moonwell |
6 |
MP healing |
Draw silver water from a remembered moonwell, a deeper spiritual healing rite for grievous wounds. |
| Stormcall |
7 |
MP magical |
Call wind, rain and thunder against an enemy: a spiritual storm rite rather than a weapon blow. |
| Ancestor |
8 |
MP magical |
Seek counsel from the ancestral circle, strengthening faith, healing lore and spiritual defence. |
| Brambletime |
8 |
MP magical |
Call on old root-and-bramble time to slow a monster briefly. The rite is gentler than the Mage timesnare, lasting about eight to sixteen seconds based on druidic skill, and it cannot be used on players or stacked on an already slowed creature. |
| Rebirth |
8 |
MP healing |
Call a dead player back through the green cycle of death and renewal. This works like a druidic answer to clerical resurrection, but is about a fifth less effective at the same Healing and Faith, and even master druids cannot make it perfectly safe. |
| Worldroot |
10 |
MP magical |
Touch the world-root beneath all groves, renewing your body and lifting your spiritual gifts for a short time. |