Class Information

Fighter

Steel, stamina and direct answers to ugly problems.

Fighter class portrait

What It Feels Like

Fighters are the cleanest combat path in Insomnia: strong weapon access, practical stamina skills, and the resilience to learn the world by surviving it.

Choose Fighter if you want the most readable early game. You will care about weapons, armour, HP, SP, and picking enemies that match your level rather than solving every problem with a spell.

Focus

  • front-line weapon combat
  • SP physical attacks
  • armour and endurance
  • simple newbie learning curve

Good Race Matches

  • GiantHuge strength and constitution make the simplest Fighter plan very effective.
  • DwarfSturdy, practical and thematically perfect for armour, craft and close fighting.
  • HumanFlexible stats and fewer surprises for a first serious character.
  • OgreBrutal physical presence if you want the rough-edged version.

Core Skill Shape

Top class skill strengths from the live mudlib. Start is the class starting level; Max is the long-term class cap.

SkillStartMax
Blade10100
Attack5100
Melee1100
Two-handed1100
Dual wield0100
Polearm490
Defence290
Bargaining180
Blunt175
Knife175

Skills, Spells and Songs

Core class commands parsed from the live class command files. SP physical abilities spend stamina; MP magical/healing abilities spend magic.

AbilityLvlTypeUse
Bash 1 SP physical A simple fighter's bash: put your weight behind a shoulder, shield, fist or weapon-hilt and smash into an opponent. Newbie-friendly physical damage.
Pommel 1 SP physical Drive a weapon pommel, shield rim, elbow or mailed fist into an opponent at close range. It is a simple fighter's opener: a little damage and a short burst of follow-up pressure.
Guard 2 SP physical Brace yourself into a guarded fighting stance, temporarily improving defence and blunt resistance at the expense of some aggression.
Trip 2 SP physical Hook, shoulder-check or sweep an opponent's footing out from under them. Trip deals modest damage while disrupting defence and dexterity for a short time.
Whirl 3 SP physical Spin into a close-quarters Fighter attack, turning momentum and weapon skill into pressure around the target.
Cleave 4 SP physical A committed fighter's blow, best suited to blades, axes and heavy weapons: cleave into an enemy with brutal force.
Rally 5 SP physical Draw breath, square your shoulders, and rally your fighting spirit. Temporarily improves attack, defence and constitution.
Secondwind 6 SP physical Dig deep, reset your breathing and find a second wind. This restores some health and briefly sharpens attack, defence and constitution.
Hamstring 7 SP physical A dirty but effective fighter's cut: strike low to hamper an opponent, damaging them and weakening their defence and dexterity.
Onslaught 8 SP physical The master fighter abandons caution for a furious onslaught: a devastating physical assault that damages the enemy and drives further attacks home.
Lockdown 9 SP physical Impose battlefield control through sheer veteran presence. Lockdown briefly paralyses several NPC enemies in the room. It never affects players and will not stack on already-paralysed creatures.
Warshout 10 SP physical Unleash a battlefield roar that hits like a living shockwave. Warshout damages a target, can splash through nearby enemies, may hurl the target away, and can briefly paralyse NPCs caught in the blast of nerve and noise.