| Bash |
1 |
SP physical |
A simple fighter's bash: put your weight behind a shoulder, shield, fist or weapon-hilt and smash into an opponent. Newbie-friendly physical damage. |
| Pommel |
1 |
SP physical |
Drive a weapon pommel, shield rim, elbow or mailed fist into an opponent at close range. It is a simple fighter's opener: a little damage and a short burst of follow-up pressure. |
| Guard |
2 |
SP physical |
Brace yourself into a guarded fighting stance, temporarily improving defence and blunt resistance at the expense of some aggression. |
| Trip |
2 |
SP physical |
Hook, shoulder-check or sweep an opponent's footing out from under them. Trip deals modest damage while disrupting defence and dexterity for a short time. |
| Whirl |
3 |
SP physical |
Spin into a close-quarters Fighter attack, turning momentum and weapon skill into pressure around the target. |
| Cleave |
4 |
SP physical |
A committed fighter's blow, best suited to blades, axes and heavy weapons: cleave into an enemy with brutal force. |
| Rally |
5 |
SP physical |
Draw breath, square your shoulders, and rally your fighting spirit. Temporarily improves attack, defence and constitution. |
| Secondwind |
6 |
SP physical |
Dig deep, reset your breathing and find a second wind. This restores some health and briefly sharpens attack, defence and constitution. |
| Hamstring |
7 |
SP physical |
A dirty but effective fighter's cut: strike low to hamper an opponent, damaging them and weakening their defence and dexterity. |
| Onslaught |
8 |
SP physical |
The master fighter abandons caution for a furious onslaught: a devastating physical assault that damages the enemy and drives further attacks home. |
| Lockdown |
9 |
SP physical |
Impose battlefield control through sheer veteran presence. Lockdown briefly paralyses several NPC enemies in the room. It never affects players and will not stack on already-paralysed creatures. |
| Warshout |
10 |
SP physical |
Unleash a battlefield roar that hits like a living shockwave. Warshout damages a target, can splash through nearby enemies, may hurl the target away, and can briefly paralyse NPCs caught in the blast of nerve and noise. |