| Encourage |
1 |
MP magical |
Give yourself and nearby party members or followers a burst of courage. This is a maintained bard song, so starting another song ends it. |
| Lilt |
1 |
MP magical |
Hum a quick protective lilt, steadying your footwork and magical nerve. |
| Sidestep |
1 |
SP physical |
Dance lightly out of danger, spoiling an enemy's next few attacks with timing, footwork and theatre. This is a physical Bard dance and uses stamina. |
| Satire |
2 |
MP magical |
Skewer an enemy with a cruel couplet, briefly spoiling its confidence, attack and magic. |
| March |
3 |
MP magical |
Maintain a marching song that improves attack, melee and stamina for the bard's nearby party or followers. |
| Locksong |
4 |
MP magical |
Maintain a nimble little song that improves the bard's lockpicking by helping them hear the rhythm of tumblers. Everyone else in the same room gets a smaller locks bonus while the song lasts. |
| Refrain |
4 |
MP healing |
Sing a restorative refrain, healing the bard and nearby party members or followers. It is gentler than clerical healing, but reaches the company. |
| Trickshot |
4 |
SP physical |
Loose a theatrical shot from a bow or crossbow, hurting an enemy and spoiling their timing. This is a physical Bard flourish and uses stamina. |
| Counterpoint |
5 |
MP magical |
Maintain a protective counter-song that improves magic defense and calm defensive sense for the bard's nearby company. |
| Tarantella |
5 |
SP physical |
Dance a sharp, needling tarantella around a foe, tangling their timing and slowing their attacks. This is a physical Bard dance and uses stamina. |
| Dissonance |
6 |
MP magical |
Strike an enemy with discordant sound, causing sonic pain and briefly staggering the target. |
| Bravura |
7 |
SP physical |
Launch into a dazzling bravura flourish, gaining brief extra attacks and sharper weapon timing. |
| Dirge |
8 |
MP magical |
Sing a grim dirge that hurts one foe and lets the sorrow spill through nearby enemies, weakening their nerve. |
| Hypnotise |
8 |
SP physical |
Hold a monster's attention with a precise, elaborate dance, leaving it briefly hypnotised and unable to act. This is a physical Bard dance and uses stamina. |
| Ballad |
9 |
MP healing |
Maintain a heroic ballad that heals on the first verse and then improves defence, magic defence and healing for the nearby company. |
| Finale |
10 |
MP magical |
End your active song with a dramatic finale, trading the maintained tune for a short personal surge of attack and magical force. |
| Legend |
10 |
MP magical |
Sing the company into legend, briefly raising attack, defence, magical force, magical warding, charisma and wisdom for nearby party members or followers. |