Class Information

Ninja

Speed, stealth, thrown steel and disciplined physical control.

Ninja class portrait

What It Feels Like

Ninjas are already strongly SP-biased: rolls, kicks, sweeps, shuriken and throws carry the class, while faith and shadow magic add texture.

Choose Ninja if you want stamina-led combat with a little mysticism. You will care about timing, physical rounds, projectile skill and knowing when not to stand still.

Focus

  • SP physical skills
  • projectile and polearm mastery
  • stealth
  • shadow and preparation magic

Good Race Matches

  • ElfDexterous, graceful and dangerous with the right training.
  • HumanFlexible enough to carry both faith and physical skill.
  • KenderNimble and mischievous if you like a sharper edge.
  • SatyrAgile, theatrical and slightly alarming.

Core Skill Shape

Top class skill strengths from the live mudlib. Start is the class starting level; Max is the long-term class cap.

SkillStartMax
Polearm6100
Melee4100
Projectile4100
Stealth3100
Defence2100
Attack290
Bargaining190
Blunt380
Faith280
Blade180

Skills, Spells and Songs

Core class commands parsed from the live class command files. SP physical abilities spend stamina; MP magical/healing abilities spend magic.

AbilityLvlTypeUse
Meditate 1 MP healing The Ninja skill of meditation, brings peace, inner calm, heals the body and prepares the spirit.
Roll 1 SP physical Use Ninja footwork to roll out of danger and spoil an opponent's attacks.
Kick 3 SP physical The deft kick of a Ninja can be devastating, combing the graceful art of combat with power and strength. Does damage to the opponent's limb.
Star 4 SP physical Shurikens are a Ninja's best friend - sting your enemys with your faith and dexterity!
Confuse 5 SP physical The Ninja excels at deception and confusion in Combat, moving faster often than the eye can track, and leading to disorientation and poor defense.
Prepare 6 MP healing The Ninja faith of Preparation, brings both wisdom and agility to the faithful Ninja assisting them in hand-to-hand Combat.
Sweep 6 SP physical The Ninjas deft opening attack, dropping to the ground and sweeping the legs of an opponent from beneath them.
Roundhouse 7 SP physical Leap into a heavy spinning kick, using physical skill to land a dramatic Ninja strike.
Throw 8 SP physical The Ninja expertise in martial arts can enable, against the right opponent, a fantastic throw of any enemy be them large or small, doing damage and disorientation.
Split 9 MP magical Ninja's can employ their faith and stealth to embrace dark shadow magic - and employ dark shadows to fight on their behalf!