| Sap |
1 |
SP physical |
A rogue's quick cudgel blow or pommel-strike, meant to rattle an opponent and buy a heartbeat of advantage. |
| Trip |
1 |
SP physical |
Hook an enemy off balance, knocking their rhythm out from under them with Rogue timing. |
| Backstab |
2 |
SP physical |
A rogue's signature surprise knife attack. It must be opened from outside combat, requires a wielded knife, and may name a limb to aim for. |
| Gouge |
3 |
SP physical |
A vicious close-quarters gouge that hurts and briefly spoils the victim's agility. |
| Smokescreen |
3 |
MP magical |
A pocketful of occult soot and stagecraft, briefly improving stealth and defence while the rogue disappears in the smoke. |
| Flourish |
4 |
SP physical |
A flashy rogue feint: half performance, half threat, sharpening attack and defence for a short while. |
| Kidney |
5 |
SP physical |
A brutal kidney shot that does modest damage and can leave the target doubled over for a moment. |
| Disarm |
6 |
SP physical |
A dirty-handed weapon bind and wrist twist, weakening the opponent's attack rhythm and opening them up. |
| Shadowbind |
6 |
MP magical |
A whispered rogue hex that pins the victim's shadow, briefly tangling their movement and defence. |
| Coup |
8 |
SP physical |
A high-level rogue finishing move: a cold-eyed opening followed by a precise strike. |
| Molotov |
8 |
SP physical |
Throw a glass bottle of flammable spirit at an enemy. A clean hit does some impact damage and leaves the target burning for several heartbeats. A miss may splash another nearby victim, and burning targets have a low chance to spread fire to others in the room. The rogue who threw it is never hit by the splash. |
| Veil |
9 |
MP magical |
An advanced rogue veil: a half-magical misdirection that briefly sharpens stealth, defence, attack and dexterity. |