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Druid
DRUID Druids are spiritual nature-workers: healers, omen-readers, ward-makers, storm-callers and keepers of old bargains between flesh, root, rain and spirit.
DRUID ===== Druids are spiritual nature-workers: healers, omen-readers, ward-makers, storm-callers and keepers of old bargains between flesh, root, rain and spirit. They are primarily magical and spiritual rather than physical. Druids can heal, protect, bind, read signs and call on the living world, but they are not meant to out-fight Fighters or out-duel Ninjas in raw weapon craft. Typical strengths: - Healing and spiritual defence - Faith, conjuring and living-world magic - Wards, roots, omens and storm rites - Wisdom-led play rather than brute force Good for players who want a nature-mystic class: less temple, less laboratory, more grove, rain, ancestor and omen. Those who would join the class should seek the Sunken Shrine in Salgris and follow the hidden root-stair beneath the altar.